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Event Begins Friday 12pm Pacific

 

G4TV and High Moon Studios are both participating in the Extra Life charity event, supporting the Children's Miracle Network. Participants will be playing games for 24 hours straight in support of the charity. This is a great opportunity to show your support for Fall of Cybertron, High Moon Studios, and most importantly help a very deserving charity in Children's Miracle Network.

 

Support us by donating to either G4TV or High Moon Studios

 

G4TV   - Click to donate here

 

Will be live streaming the event on G4TV.com starting at 12pm Friday (Pacific Time). Tune in and you can win some amazing prizes including some Fall of Cybertron swag we've donated to the cause. Transformers: Fall of Cybertron will be one of the titles included in the play session.

 

High Moon Studios - Click to donate here

 

Members of the High Moon Studios dev team have volunteered to play for 24 hours straight in support of the charity. You can show your support directly by clicking on the link above and then selecting an individual team member to support with your donation. The team will be playing Blizzard's World of Warcraft in a marathon 24 hour session. Yes even we love that game and we all need something to tied us over until Deadpool is ready.

 

Thank you for your support.

We have asked a few questions to members of our Development Team so fans can get a better look at who the people really are that work here at the studio and get a little bit of how they got into the game industry.

 

Today we interviewed one of the 3D Artists at High Moon Studios, Brad Boyles

 

 

1. What is the most exciting part about your job?

 

Creating awesome sci-fi weaponry, and then seeing my model turned into robotic weapon arm of death and destruction by the rest of our awesome team!

 

2. Working on Fall of Cybertron, what was most challenging for you?

 

The biggest challenge I had during production was keeping a particular giddy fan-boy grin off of my face, while coming to work and making robot art all day long.

 

3. What is your favorite part of the game personally?

 

Multiplayer. Team Death Match in particular. There just isn’t anything quite like shiny robot on robot violence. Especially when it’s another human being that you’re vaporizing via a planet buster round from the Riot Cannon!

 

4. How did you break into the game industry and what advice would you have for someone who wants to get in?

 

I went to an overpriced for profit college and started harassing local devs at popular nearby watering holes until one finally gave me a job as an intern cleaning up environment art. Don’t do it that way kids. Learn your game development trade in your spare time by using the internet, and save money by going to a “normal” college. This is the best way to succeed and not be in debt $100K once you’re finally in the biz.

 

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Thursday, October 4, 2012 at 6 PM ET (3 PM PT)

 

The Developers here at High Moon Studios will be playing their Xbox Live Gold members in a Game with Development event. We will be online Thursday, October 4, 2012 at 6 PM ET (3 PM PT) to see if we are any match against our fans. Developers will have headphones and will be able to talk with players in the game.

 

We know some of you are pretty good but we still think we are better. Now is your chance to prove us wrong.

 

Send off an invite or friend request to the following gamertags:

 

High Moon Dev1

High Moon Dev2

High Moon Dev3

High Moon Dev4

High Moon Dev5

High Moon Dev6

High Moon Dev7

High Moon Dev8

High Moon Dev9

High Moon Dev12

 

Till all are one.

 

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We have asked a few questions to members of our Development Team so fans can get a better look at who the people really are that work here at the studio and get a little bit of how they got into the game industry.

 

Today we interviewed the Lead Concept Artist at High Moon Studios, Jim Daly.

 

 

  1. 1. What is the most exciting part about your job?

 

Visually re-imagining the Transformers and their home planet of Cybertron was a big kid’s dream come true. Working with the great concept artists, and the amazing hard-working development team at High Moon on Transformers: Fall of Cybertron is an adults dream come true.

 

  1. 2. Working on Fall of Cybertron, what was most challenging for you?

 

My favorite challenge was redesigning Optimus Prime for Fall of Cybertron. He’s the big guy, so that was very special.  The biggest challenge conceptually was taking the largely metallic world of Cybertron and creating environments like the Sea of Rust and Insecticon Hives. We’ve brought an increased level of organic shapes, materials, and color variation to the planet which is really satisfying.  The Iacon forum was a great design challenge, as well as the Catacombs in the Sea of Rust. I think the players will experience a deeper sense of Cybertronian history while exploring the ruins in those areas.

 

  1. 3. What is your favorite part of the game personally?

 

The Sea of Rust, visually, is my favorite area. It was an opportunity to go Mad Max with the Transformers universe. The Sea of Rust is a desolate place, Energon is scarce, so it is an homage in my opinion to some of our favorite post-apocalyptic genre films.  Getting to play as the Combaticons, like Swindle, Vortex and eventually Bruticus in these levels is a real thrill as a Transformers fan as well.

 

  1. 4. How did you break into the game industry and what advice would you have for someone who wants to get in?

 

I started working as an artist professionally in comic books and pen and paper Rpg games.  After a few years working for Marvel, White Wolf, and a few other publishers, my brother lured me into games as a concept artist. I’ve been fortunate to work with, and learn from some of the best folks in the industry on some amazing games like Fall of Cybertron. It’s an exciting, and very rewarding career creatively. If one is looking to break into games as a concept artist, I’d suggest an education in art on some level. There are great colleges out there, as well as many options to learn the tools of concept art via dvd’s and online training. Get to know the industry you’re aiming at, and find some contacts or a mentor who is working in the industry today. Apply for an internship, it’s a great way to see the industry from the inside, work, and learn from professionals. On the artistic side, be prepared to design or illustrate anything. One may be called upon to conceptualize anything from characters and environments, to props, vehicles, weapons, user interface, marketing materials, etc. There is a powerful draw as artists to specialize in the things we love to design or paint the most, and one will always possess those strengths and passions, but an individual with the skill set of a generalist is extremely valuable for production.

 

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